Get in touch

About us


We Build Games Since 2013

Our story
We focus on building long-lasting products and partnerships — creating a stable environment for both our players and our team.
2013
The Beginning

XPLOIT started as a small team passionate about games, technology, and experimentation.

2020
Growth & Experience

Over the years, we expanded our skills, shipped multiple projects, and refined our development process.

2025
Focused Studio Today

Today, XPLOIT is a game development studio with a clear vision and strong production values.

What Sets Us Apart

core values
We focus on clarity, validation, and smart use of technology — building games that work, not just impress.

Trust Over Process

We trust each other to take responsibility, speak openly, and make decisions without unnecessary layers or control.

Decisions Backed by Results

We test ideas, measure outcomes, and iterate — validating what works before scaling it further.

Technology With Purpose

We use technology to simplify development and improve results — never to overcomplicate the game or the process.
Our core talent
TEAM⭐️TEAM⭐️TEAM⭐️TEAM⭐️TEAM⭐️TEAM⭐️TEAM⭐️TEAM⭐️TEAM⭐️TEAM⭐️TEAM⭐️TEAM⭐️
IllustratorAnastasiya Gorbunova
CEOAndrei Rovnyi
ArtDave
Game designDmitrii Romanov
ArtKalpa Pride
UI/UXMaxim Kazadaev
DeveloperMihail
MarketingSergey Chernykh
Sound DesignViktor Korovko

10+
+games shipped
5M+
+total installs
YEARS
+of live-ops experience
what talking about us
TESTIMONIALS⭐️TESTIMONIALS⭐️TESTIMONIALS⭐️TESTIMONIALS⭐️TESTIMONIALS⭐️TESTIMONIALS⭐️TESTIMONIALS⭐️TESTIMONIALS⭐️TESTIMONIALS⭐️TESTIMONIALS⭐️TESTIMONIALS⭐️TESTIMONIALS⭐️

"What stood out for us was how quickly XPLOIT understood the core of the product. They didn’t just execute tasks — they asked the right questions and challenged weak assumptions."

Alex MorganProduct Manager, Unity

"Working with XPLOIT felt easy. Clear communication, fast feedback loops, and no unnecessary layers between idea and implementation."

Sophie LaurentSenior Producer, Ubisoft

"XPLOIT constantly brought the conversation back to the player. Every decision was grounded in how the game would actually feel to play."

Daniel KimGame Designer, Supercell

"Deadlines were met, expectations were clear, and the end result matched what we discussed early on — which is rarer than it should be."

Markus WeberHead of Development, Embracer Group

"XPLOIT felt like an extension of our own team. They cared about the project, not just the scope."

Emily ChenCreative Director, Netflix Games
Hero image

Build Games.
Have Fun.
Grow Together.

Learn more about how we work, what we value, and who we’re looking for.

Explore Careers