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About us


Our story

Making Games Since 2013

We build games and partnerships that are meant to last, in a studio where both players and the team feel at home.

  1. 2013

    The Beginning

    A few people who loved games and technology started XPLOIT to experiment, prototype and learn by shipping.

  2. 2020

    Growth & Experience

    Several released projects later, the team had grown, picked up new skills and settled on a production process that works.

  3. 2025

    Focus on PC

    We went all in on PC. Our own games moved into full production, built for Steam and the players who live there.

  4. 2026

    Growing Our Worlds

    The studio is growing. We're starting new titles and turning our games into franchises with sequels, spin-offs and worlds that keep expanding.

Core values

What Sets Us Apart

Clear thinking, ideas tested in practice and technology used where it actually helps. We make games that hold up, not just ones that look good in a trailer.

  • Trust Over Process

    We trust each other to own our work, speak openly and make decisions without layers of approval.

  • Decisions Backed by Results

    We test ideas, measure what happens and iterate. Only what proves itself gets scaled up.

  • Technology With Purpose

    We use tools to make development simpler and games better, never to make either more complicated.

The people behind our games

  • Alexandr Luchikhin
    Art DirectorAlexandr Luchikhin
  • Anastasiya Gorbunova
    IllustratorAnastasiya Gorbunova
  • Andrei Rovnyi
    CEOAndrei Rovnyi
  • Dave
    ArtDave
  • Dmitrii Romanov
    Game designDmitrii Romanov
  • Kalpa Pride
    ArtKalpa Pride
  • Maxim Kazadaev
    UI/UXMaxim Kazadaev
  • Sergey Chernykh
    MarketingSergey Chernykh
  • Viktor Korovko
    Sound DesignViktor Korovko
  • 10+games shipped, our own and with partners
  • 1M+players around the world
  • 13+years of making games

How we work with partners

01 · Gameplay first
We start with the core loop. Before art, content or monetisation, we make sure the game is fun to play.
02 · Direct communication
You talk to the people doing the work. Designers and developers join the calls, with no account managers in between.
03 · Playable progress
Every milestone ends with a build you can play. You see progress in the game, not in slides about the game.
04 · No surprises
We agree on scope and dates up front, and we tell you early when something changes.
05 · Here after launch
Live-ops, balancing and updates are part of the plan from day one, not an afterthought.
AdMobApp StoreGaijinGoogle PlayironSourceUnreal EngineUnityWargaming
AdMobApp StoreGaijinGoogle PlayironSourceUnreal EngineUnityWargaming
AdMobApp StoreGaijinGoogle PlayironSourceUnreal EngineUnityWargaming
AdMobApp StoreGaijinGoogle PlayironSourceUnreal EngineUnityWargaming

Build Games.
Have Fun.
Grow Together.

See how we work, what we value and who we would like to meet.

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