
About us
Making Games Since 2013
We build games and partnerships that are meant to last, in a studio where both players and the team feel at home.
2013The Beginning
A few people who loved games and technology started XPLOIT to experiment, prototype and learn by shipping.
2020Growth & Experience
Several released projects later, the team had grown, picked up new skills and settled on a production process that works.
2025Focus on PC
We went all in on PC. Our own games moved into full production, built for Steam and the players who live there.
2026Growing Our Worlds
The studio is growing. We're starting new titles and turning our games into franchises with sequels, spin-offs and worlds that keep expanding.
What Sets Us Apart
Clear thinking, ideas tested in practice and technology used where it actually helps. We make games that hold up, not just ones that look good in a trailer.

Trust Over Process
We trust each other to own our work, speak openly and make decisions without layers of approval.

Decisions Backed by Results
We test ideas, measure what happens and iterate. Only what proves itself gets scaled up.

Technology With Purpose
We use tools to make development simpler and games better, never to make either more complicated.
The people behind our games
- Art DirectorAlexandr Luchikhin
- IllustratorAnastasiya Gorbunova
- CEOAndrei Rovnyi
ArtDave
Game designDmitrii Romanov- ArtKalpa Pride
- UI/UXMaxim Kazadaev
- MarketingSergey Chernykh
Sound DesignViktor Korovko
- 10+games shipped, our own and with partners
- 1M+players around the world
- 13+years of making games
How we work with partners
We start with the core loop. Before art, content or monetisation, we make sure the game is fun to play.
You talk to the people doing the work. Designers and developers join the calls, with no account managers in between.
Every milestone ends with a build you can play. You see progress in the game, not in slides about the game.
We agree on scope and dates up front, and we tell you early when something changes.
Live-ops, balancing and updates are part of the plan from day one, not an afterthought.
Build Games.
Have Fun.
Grow Together.
See how we work, what we value and who we would like to meet.
Explore Careers





